Senior Graphics Engineer

Tailored Management Pittsburgh, PA Fulltime

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Summary

6-month assignment with potential extension developing and optimizing a Vulkan rendering engine, including GPU/CPU performance, ray tracing, HDR, and cross-platform support. Requires strong C++, hands-on Vulkan, desktop graphics experience, and a bachelor’s or master’s degree or equivalent.

Highlights

Experience
C++, modern Vulkan, desktop graphics; game engine development; neural rendering, radiance fields, Gaussian splatting; desktop VR with OpenXR
Education
Bachelor's or Master's in computer science, software engineering, or related technical field, or equivalent practical experience

Job description

Title: Senior Graphics Engineer
Location: Pittsburgh, PA
Duration: 6 months (potential for extension)
Pay: $90-100/hr on W2

Summary

We are seeking a senior graphics engineer to help drive the development of a modern, high-performance rendering engine at the core of bleeding-edge research experiences within Meta's Codec Avatars lab. The engine is the foundation for a growing set of research experiences, and the role centers on advancing its rendering capabilities, including performance, features, and new techniques, while integrating established research from across the lab and the wider company. You will work alongside an experienced team of researchers and engineers to take state of the art rendering and integration efforts from concept to polished, demonstrable results.

Job Responsibilities
Develop and optimize features in a modern, low-level Vulkan rendering engine
Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering
Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR
Push the limits of display quality, including high refresh-rate rendering*** with color-accurate and HDR display
Integrate the engine with research and adjacent systems from across the lab and company
Investigate, triage, and fix bugs across the rendering stack and the experiences built with it
Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac
Write documentation and help prepare components for potential external release

Must Have:
  • Strong programming skills in C++
  • Substantial, hands-on experience with modern Vulkan development
  • Experience with desktop graphics development

Nice-to-have Skills
  • Game engine development experience
  • Experience with neural rendering, radiance fields, or Gaussian splatting
  • Experience with desktop VR development using OpenXR (strongly preferred)

Education/Experience
  • Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience

Pursuant to the California Fair Chance Act, Los Angeles County Fair Chance Ordinance for Employers, Los Angeles Fair Chance Initiative for Hiring Ordinance, and San Francisco Fair Chance Ordinance, qualified applicants will be considered for assignment with arrest and conviction records. Criminal history may have a direct, adverse, and negative relationship with some of the material job duties of this position. These include the duties and responsibilities listed above, as well as the abilities to adhere to company policies, exercise sound judgment, effectively manage stress and work safely and respectfully with others, exhibit trustworthiness, meet client expectations, standards, and accompanying requirements, and safeguard business operations and company reputation.
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